Method for optimizing pipeline three-dimensional model based on Unity 3d
The invention discloses a method for optimizing a pipeline three-dimensional model based on Unity 3d, which is characterized by comprising the following steps of: extracting parameters of each pipeline, and writing the extracted parameter information into a file of an Excel table; preparing an origi...
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Format: | Patent |
Sprache: | chi ; eng |
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Zusammenfassung: | The invention discloses a method for optimizing a pipeline three-dimensional model based on Unity 3d, which is characterized by comprising the following steps of: extracting parameters of each pipeline, and writing the extracted parameter information into a file of an Excel table; preparing an original three-dimensional model; drawing a pipeline model; adding a collision body to the pipeline model; merging pipeline models. Through adoption of the method, plug-ins do not need to be installed, and use is easy; the development and use efficiency of channel three-dimensional products is greatly improved; the time cost is reduced; the memory volume of the model is reduced; the number of models is reduced; the consumption is reduced; and the problem that the interior of an industry is generallydisturbed is solved.
本发明公开了一种基于优化管道类三维模型的方法,其特征在于,包括以下步骤:提取出每个管道的参数,将提取的参数信息编写在表格的文件中;准备原始三维模型;绘制管道模型;给管道模型添加碰撞体;合并管道模型。通过该方法,无需安装插件,使用简单;大幅提升管了道类三维产品的开发和使用效率;降低了时间成本;减少了模型的内存体积;减少了模型数量;降低了消耗;解决了一项行业内部普遍受困扰的难题。 |
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