INTERACTION WITH VIRTUAL OBJECTS BASED ON DETERMINED RESTRICTIONS
Motion and/or rotation of an input mechanism (104) can be tracked and/or analyzed to determine limits on a user's range of motion and/or a user's range of rotation in three-dimensional space. The user's range of motion and/or the user's range of rotation in three-dimensional spac...
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Zusammenfassung: | Motion and/or rotation of an input mechanism (104) can be tracked and/or analyzed to determine limits on a user's range of motion and/or a user's range of rotation in three-dimensional space. The user's range of motion and/or the user's range of rotation in three-dimensional space may be limited by a personal restriction for the user (e.g., a broken arm). The user's range of motion and/or the user's range of rotation in three-dimensional space may additionally or alternatively be limited by an environmental restriction (116), such as a physical object in a room. Accordingly, the techniques described herein can take steps to accommodate the personal restriction and/or the environmental restriction (116) thereby optimizing user interactions involving the input mechanism and a virtual object(114, 128, 130).
输入机构(104)的运动和/或旋转可以被跟踪和/或分析,以确定三维空间中对用户的运动范围和/或用户的旋转范围的限制。三维空间中用户的运动范围和/或用户的旋转范围可以由针对用户的个人约束(例如,骨折的手臂)限制。三维空间中用户的运动范围和/或用户的旋转范围可以附加地或备选地由诸如房间中的物理对象的环境约束(116)限制。因此,本文描述的技术可以采取步骤来适应个人约束和/或环境约束(116),由此优化涉及输入机构和虚 |
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