Bone animation data processing method based on real-time motion capturing
The invention discloses a bone animation data processing method based on real-time motion capturing. The bone animation data processing method comprises the steps of establishing a human bone model, analyzing data, mapping the data and joints, correcting based on a model, processing package loss dat...
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Format: | Patent |
Sprache: | chi ; eng |
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Zusammenfassung: | The invention discloses a bone animation data processing method based on real-time motion capturing. The bone animation data processing method comprises the steps of establishing a human bone model, analyzing data, mapping the data and joints, correcting based on a model, processing package loss data after an offset value is solved and giving a storage scheme of the data. The bone animation data processing method has the advantages that through the method, real-time motion capturing and representation of the quantity of variable nodes are achieved, in the joint calculation process, a quaternion method is completely utilized to calculate, the use of an array method is avoided, the time complexity and space complexity of calculation are lowered, the package loss phenomenon appearing in the transmission process is avoided, and motion disharmony in a represented animation is avoided; besides, the development of the software is based on an OpenGL and a Cal3D library instead of being directly based on some software |
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