RECORDING GAME CONTROLLER

The user controller for a video game has a set of auxiliary buttons from which a user may input requests to store, request and execute stored sequences of user playing button settings. The auxiliary buttons are programmable and could be assigned to arbitrary special moves matching the needs of diffe...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: EDMOND SARDARIANI, RAZMIK KARABED, SIAMACK NEMAZIE
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:The user controller for a video game has a set of auxiliary buttons from which a user may input requests to store, request and execute stored sequences of user playing button settings. The auxiliary buttons are programmable and could be assigned to arbitrary special moves matching the needs of different games or of different stages of one game. The controller can store any arbitrary sequence of user play button settings to relieve the user from having to repeat inputting the sequence. The user may also add to a stored sequence during execution on the fly to form a merged sequence which may be stored. The controller also permits the user to override a stored sequence during execution. Special moves possible include a sequence of fast paced reproductions of predetermined moves. The controller also disregards unintended idle settings to provide more realistic rendition of stored sequences.