Shooting video game machine and shooting result presentation method

A shooting video game machine comprising a mock gun (20) having a trigger (22), a monitor (17) which presents flying characters and characters other than flying characters to form a game playing display while causing a bullet to travel in a predetermined direction in synchronization of the pulling o...

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Bibliographische Detailangaben
1. Verfasser: ATSUKI YAMAZAKI
Format: Patent
Sprache:eng
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Beschreibung
Zusammenfassung:A shooting video game machine comprising a mock gun (20) having a trigger (22), a monitor (17) which presents flying characters and characters other than flying characters to form a game playing display while causing a bullet to travel in a predetermined direction in synchronization of the pulling of the trigger (22), and a controller module (13) comprising a game controller (130) and a graphic controller (131). The graphic controller (131) comprises a graphic processor (132), a character control block (133), a bullet control block (134), a hit determining block (135), and a proximity determining block (136). The hit determining block (135) determines whether the bullet hits each of the characters, and the proximity determining block (136) determines whether the bullet hits the proximity area of each flying character, when the hit determining block determines that the bullet hits none of the characters. When the hit determining block (135) determines that the bullet hits a character, a strike display is presented. When the proximity determining block (136) determines that the bullet hits the proximity area of a flying character, a smoke screen display is presented.