Gaming system for tracking player activity during virtual sessions at a gaming machine

A gaming system (11) has a central authority (21) connected to a plurality of gaming machines (13,15,17). Player activity is tracked at the gaming machines (13,15,17) during regular gaming sessions and during virtual gaming sessions. Such data is 5 transmitted to the central authority (21) for provi...

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Bibliographische Detailangaben
Hauptverfasser: SHELDON, ALAN GAEL, KAMMLER, KEITH DONALD, MCNAMEE, CHRISTOPHER J, O'DONNELL, ROBERT L
Format: Patent
Sprache:eng
Schlagworte:
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Beschreibung
Zusammenfassung:A gaming system (11) has a central authority (21) connected to a plurality of gaming machines (13,15,17). Player activity is tracked at the gaming machines (13,15,17) during regular gaming sessions and during virtual gaming sessions. Such data is 5 transmitted to the central authority (21) for providing player points in a player account file of a central database (25). Regular gaming sessions occur between player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.