Gaming system for tracking player activity during virtual sessions at a gaming machine
A gaming system (11) has a central authority (21) connected to a plurality of gaming machines (13,15,17). Player activity is tracked at the gaming machines (13,15,17) during regular gaming sessions and during virtual gaming sessions. Such data is 5 transmitted to the central authority (21) for provi...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Patent |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | A gaming system (11) has a central authority (21) connected to a plurality of gaming machines (13,15,17). Player activity is tracked at the gaming machines (13,15,17) during regular gaming sessions and during virtual gaming sessions. Such data is 5 transmitted to the central authority (21) for providing player points in a player account file of a central database (25). Regular gaming sessions occur between player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session. |
---|