Remote Scientific Visualization Using the Internet Protocol

Historically, when a user is required to work on a remote UNIX workstation, the user will log into the remote system and via the XServer and X11 protocol, set the display back to the local host. Problems arise with the requirement of high-bandwidth network requirements and the lack of OpenGL perform...

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Bibliographische Detailangaben
1. Verfasser: Vines, John M
Format: Report
Sprache:eng
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Beschreibung
Zusammenfassung:Historically, when a user is required to work on a remote UNIX workstation, the user will log into the remote system and via the XServer and X11 protocol, set the display back to the local host. Problems arise with the requirement of high-bandwidth network requirements and the lack of OpenGL performance. Newly developed technologies such as the Teraburst V2D hardware transmitters and receivers leverage state-of-the-art compression algorithms, providing users with the performance of local graphics from a remote system.