The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih

Wordwall game digital media is an interesting application, which increases motivation and learning outcomes with an active learning atmosphere in the classroom and learning while playing. The research uses the experimental method with the Posttest-Only Control Design. The research population indicat...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Jurnal pendidikan dan pengajaran 2023-09, Vol.7 (5), p.1001-1111
Hauptverfasser: Ulandari, Popi, Kesumawati, Nila, Nurhasana, Putri Dewi
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Wordwall game digital media is an interesting application, which increases motivation and learning outcomes with an active learning atmosphere in the classroom and learning while playing. The research uses the experimental method with the Posttest-Only Control Design. The research population indicates 334 people with purposive sampling, which consists of 28 students of class IIIA as the experimental class and 28 students of class IIIB as the control class. Data collection techniques used are tests and questionnaires. Based on the research results, it is concluded that there is an effect of Wordwall game-based digital learning media on students’ learning outcomes of fractional material with a sig of 0.000. There are differences in learning outcomes based on students’ learning motivation of fractional material with a sig of 0.000. There is no interaction of Wordwall game-based digital learning media on students’ learning motivation and students’ learning outcomes of fractional material with a sig of 0.788 at SDN 17 Prabumulih.
ISSN:2580-8435
2614-1337
DOI:10.33578/pjr.v7i5.9633