Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use
This study investigated the presence of musculoskeletal symptoms in high school adolescents from public schools and its association with electronic device use. The sample consisted of 961 boys and girls aged 14–19 years who answered a questionnaire regarding the use of computers and electronic games...
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Veröffentlicht in: | Jornal de pediatria 2016-03, Vol.92 (2), p.188-196 |
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Zusammenfassung: | This study investigated the presence of musculoskeletal symptoms in high school adolescents from public schools and its association with electronic device use.
The sample consisted of 961 boys and girls aged 14–19 years who answered a questionnaire regarding the use of computers and electronic games, and questions about pain symptoms and physical activity. Furthermore, anthropometric assessments of all volunteers were performed. The chi-squared test and a multiple logistic regression model were used for the inferential analysis.
The presence of musculoskeletal pain symptoms was reported by 65.1% of the adolescents, being more prevalent in the thoracolumbar spine (46.9%), followed by pain in the upper limbs, representing 20% of complaints. The mean time of use for computers and electronic games was 1.720 and 583minutes per week, respectively. The excessive use of electronic devices was demonstrated to be a risk factor for cervical and lumbar pain. Female gender was associated with the presence of pain in different body parts. Presence of a paid job was associated with cervical pain.
A high prevalence of musculoskeletal pain in adolescents, as well as an increased amount of time using digital devices was observed. However, it was only possible to observe an association between the increased use of these devices and the presence of cervical and low back pain.
Este estudo investigou a presença de sintomas musculoesqueléticos em adolescentes estudantes do ensino médio em escolas públicas e sua associação com o uso de dispositivos eletrônicos.
A amostra foi composta por 961 meninos e meninas com idade entre 14 e 19 anos que responderam questionário sobre o uso de computadores, jogos eletrônicos e questões relacionadas a sintomas dolorosos e atividade física. Além disso, todos os voluntários foram submetidos à avaliação antropométrica. Para análise inferencial foram utilizados os testes de qui-quadrado e modelo múltiplo de regressão logística.
A presença de sintomas de dor musculoesquelética foi reportada por 65.1% dos adolescentes, sendo mais prevalente na coluna toracolombar (46,9%), seguida por dor nos membros superiores, representando 20% das queixas. O tempo médio de uso de computador e jogos eletrônicos foi 1720 e 583 minutos por semana, respectivamente. O uso excessivo dos dispositivos eletrônicos mostrou-se como fator de risco para dor cervical e lombar. O sexo feminino apresentou associação com a presença de dor em diferentes partes do corpo. A atividade |
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ISSN: | 0021-7557 1678-4782 1678-4782 |
DOI: | 10.1016/j.jped.2015.06.006 |