VETO: An Immersive Virtual Environment for Tele-Operation

This work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A la...

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Veröffentlicht in:Robotics (Basel) 2018-06, Vol.7 (2), p.26
Hauptverfasser: Wilson, Brandon, Bounds, Matthew, McFadden, David, Regenbrecht, Jace, Ohenhen, Loveth, Tavakkoli, Alireza, Loffredo, Donald
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Sprache:eng
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Zusammenfassung:This work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A large amount of sensory data is utilized to build models of the world and its inhabitants in a way that is intuitive to the operator and accurately represents the robot’s real-world state and environment. The game client is capable of handling multiple users, much like a traditional multiplayer game, while visualizing multiple robotic agents operating within the real world. The proposed Virtual Environment for Tele-Operation (VETO) architecture is a tele-operation system that provides a feature-rich framework to implement robotic agents into an immersive end-user game interface. Game levels are generated dynamically on a Graphic Processing Unit or GPU-accelerated server based on real-world sensor data from the robotic agents. A set of user studies are conducted to validate the performance of the proposed architecture compared to traditional tele-robotic applications. The experimental results show significant improvements in both task completion time and task completion rate over traditional tools.
ISSN:2218-6581
2218-6581
DOI:10.3390/robotics7020026