Serious games as an educational strategy to control childhood obesity: a systematic literature review
ABSTRACT Objectives: to identify in the literature the efficacy of serious games to improve knowledge for and/or behavioral changes among overweight or obese children. Method: Systematic Literature Review. The Cochrane Systematic Reviews Handbook was used. The studies were collected from the followi...
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Veröffentlicht in: | Revista latino-americana de enfermagem 2018-01, Vol.26 |
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Zusammenfassung: | ABSTRACT Objectives: to identify in the literature the efficacy of serious games to improve knowledge for and/or behavioral changes among overweight or obese children. Method: Systematic Literature Review. The Cochrane Systematic Reviews Handbook was used. The studies were collected from the following databases: Public Medline; Web Of Science; Science Direct; Latin American and Caribbean Health Sciences Literature; and the Health Game Research and Cumulative Index to Nursing & Allied Health Literature. The descriptors were video games and obesity, while the key word was serious games. Inclusion criteria were: studies classified as Randomized Clinical Trials written in English, Spanish or Portuguese and in which children were the subjects of the study. Results: 2,722 studies were identified in the initial search and six studies remained in the final sample. The papers focused on encouraging behavioral changes in players, including physical exercise and improved eating habits. The studies report that serious games are a potential strategy to encourage positive coping with childhood obesity. Conclusion: research in this field is an expanding and promising strategy and serious games represent an alternative means to provide health education to children.
RESUMO Objetivo: identificar, na literatura, a eficácia do uso de serious games para a melhoria do conhecimento e/ou das mudanças de comportamentos em crianças com sobrepeso ou obesidade. Método: realizou-se uma revisão sistemática da literatura. Tomou-se como base o método para revisão sistemática da Cochrane. Os estudos foram coletados nas bases de dados Public Medline, Web Of Science, ScienceDirect, Literatura Latino-Americana e do Caribe em Ciências da Saúde, Health Games Research e Cumulative Index to Nursing & Allied Health Literature. Utilizaram-se os descritores “videogames” e “obesity” e a palavra-chave “serious games”. Os critérios de inclusão estabelecidos foram: estudos classificados como ensaios clínicos randomizados, nos idiomas inglês, espanhol e português e que tivessem crianças como público-alvo. Resultados: 2.746 estudos foram localizados na busca inicial e seis foram selecionados para a amostra final. Os artigos focaram tanto no estímulo a mudanças de comportamento do jogador quanto no incentivo à atividade física e melhoria de hábitos alimentares. Os estudos mostraram que o uso de serious games como estratégia pode auxiliar positivamente no enfrentamento da obesidade infantil. Conclusão: acr |
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ISSN: | 1518-8345 0104-1169 1518-8345 |
DOI: | 10.1590/1518-8345.2509.3036 |