Cybersport: Stages and content of usability testing of gaming interfaces and environments

The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stag...

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Veröffentlicht in:MATEC web of conferences 2018-01, Vol.245, p.4017
Hauptverfasser: Sergeev, Sergey, Kaklauskas, Arturas
Format: Artikel
Sprache:eng
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Zusammenfassung:The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stages of preparation and testing are analyzed. The basic principles and methods of the results analysis are considered. The process of the interface design of a software product is conventionally divided into six stages. Each stage uses its own usability testing methods, and their results then become the starting point for using other methods. An enumeration and a brief overview of the research content and usability methods used at each stage of the design of the game interface and game environment are given.
ISSN:2261-236X
2274-7214
2261-236X
DOI:10.1051/matecconf/201824504017