Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition

ObjectiveTo discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition. MethodsFrom November 2020 to February 2021, a sample of 667 students were recruited from three middle schools i...

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Veröffentlicht in:Sichuan Jingshen Weisheng 2021-12, Vol.34 (6), p.545-549
Hauptverfasser: Li Lingcan, Sun Chongyong, Gou Yunjie, Lu, Dandan, Wang, Nanqing, Bai Wenfeng
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Sprache:chi
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Zusammenfassung:ObjectiveTo discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition. MethodsFrom November 2020 to February 2021, a sample of 667 students were recruited from three middle schools in Jiangxi and Sichuan provinces using cluster sampling method. All selected students were assessed using General Self-Efficacy Scale (GSES), Mobile Game Addiction Scale and Adolescence Time Management Disposition Inventory (ATMD). Further, Bootstrap method was used to test the mediating effect. Results①The total score of Mobile Game Addiction Scale was negatively correlated with the total scores of GSES and ATMD (r=-0.122, -0.333, P
ISSN:1007-3256
DOI:10.11886/scjsws20210909001