Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
ObjectiveTo discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition. MethodsFrom November 2020 to February 2021, a sample of 667 students were recruited from three middle schools i...
Gespeichert in:
Veröffentlicht in: | Sichuan Jingshen Weisheng 2021-12, Vol.34 (6), p.545-549 |
---|---|
Hauptverfasser: | , , , , , |
Format: | Artikel |
Sprache: | chi |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | ObjectiveTo discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition. MethodsFrom November 2020 to February 2021, a sample of 667 students were recruited from three middle schools in Jiangxi and Sichuan provinces using cluster sampling method. All selected students were assessed using General Self-Efficacy Scale (GSES), Mobile Game Addiction Scale and Adolescence Time Management Disposition Inventory (ATMD). Further, Bootstrap method was used to test the mediating effect. Results①The total score of Mobile Game Addiction Scale was negatively correlated with the total scores of GSES and ATMD (r=-0.122, -0.333, P |
---|---|
ISSN: | 1007-3256 |
DOI: | 10.11886/scjsws20210909001 |