Serious games in education
This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focu...
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Veröffentlicht in: | EAI endorsed transactions on serious games 2015-11, Vol.2 (6), p.150614-5 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two elements that are considered essential for serious games for this demographic – fun and cool. |
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ISSN: | 2034-8800 2034-8800 |
DOI: | 10.4108/eai.5-11-2015.150614 |