Point'n Move: Interactive scene object manipulation on Gaussian splatting radiance fields

The authors propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selection and real‐time editing. To achieve this, Gaussian Splatting Radiance Field is adopted as the scene repre...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IET image processing 2024-10, Vol.18 (12), p.3507-3517
Hauptverfasser: Huang, Jiajun, Yu, Hongchuan, Zhang, Jianjun, Nait‐Charif, Hammadi
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:The authors propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selection and real‐time editing. To achieve this, Gaussian Splatting Radiance Field is adopted as the scene representation and its explicit nature and speed advantage are fully leveraged. Its explicit representation formulation allows to devise a 2D prompt points to 3D masks dual‐stage self‐prompting segmentation algorithm, perform mask refinement and merging, minimize changes, and provide good initialization for scene inpainting and perform editing in real‐time without per‐editing training; all lead to superior quality and performance. The method was tested by editing both forward‐facing and 360 scenes. The method is also compared against existing methods, showing superior quality despite being more capable and having a speed advantage. We propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here refers to intuitive object selection and real‐time editing. This is achieved by devising a pipeline that fully exploits the explicit nature of our adopted scene representation. Our method achieves superior quality against existing object removal methods despite being more capable and having a speed advantage.
ISSN:1751-9659
1751-9667
DOI:10.1049/ipr2.13190