Virtual Reality-based Meta-Cosmic Perspective on Curriculum Integration Innovations in Art and Technology Programs

At the end of the 20th century, the development of science and technology has made remarkable achievements, and some artists have begun to try to integrate science and technology into art creation. In this paper, based on DEM art space analysis, Unity technology is added to build a three-dimensional...

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Veröffentlicht in:Applied mathematics and nonlinear sciences 2024-01, Vol.9 (1)
1. Verfasser: Wen, Ling
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Sprache:eng
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Zusammenfassung:At the end of the 20th century, the development of science and technology has made remarkable achievements, and some artists have begun to try to integrate science and technology into art creation. In this paper, based on DEM art space analysis, Unity technology is added to build a three-dimensional scene for teaching art and technology professional courses. At the same time, HoloLens2-based sensory interaction technology is introduced to enhance the integration of art and technology in the virtual classroom. Based on this basis, a teaching framework for VR art and technology fusion courses centered on students’ learning and interaction experience is designed and applied to actual teaching. In the sample correlation analysis, the experience of the relevant courses in the early stage had a significant impact on both the shadow students’ artistic self-perception (t=0.7854, p
ISSN:2444-8656
2444-8656
DOI:10.2478/amns-2024-1317