A Simple Optimum-Time FSSP Algorithm for Multi-Dimensional Cellular Automata
The firing squad synchronization problem (FSSP) on cellular automata has been studied extensively for more than forty years, and a rich variety of synchronization algorithms have been proposed for not only one-dimensional arrays but two-dimensional arrays. In the present paper, we propose a simple r...
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Veröffentlicht in: | Electronic proceedings in theoretical computer science 2012-08, Vol.90 (Proc. AUTOMATA&JAC 2012), p.151-165 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | The firing squad synchronization problem (FSSP) on cellular automata has been studied extensively for more than forty years, and a rich variety of synchronization algorithms have been proposed for not only one-dimensional arrays but two-dimensional arrays. In the present paper, we propose a simple recursive-halving based optimum-time synchronization algorithm that can synchronize any rectangle arrays of size m*n with a general at one corner in m+n+max(m, n)-3 steps. The algorithm is a natural expansion of the well-known FSSP algorithm proposed by Balzer [1967], Gerken [1987], and Waksman [1966] and it can be easily expanded to three-dimensional arrays, even to multi-dimensional arrays with a general at any position of the array. |
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ISSN: | 2075-2180 2075-2180 |
DOI: | 10.4204/EPTCS.90.13 |