A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator

Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons. Assessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery. In this observational study, 30 medical stude...

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Veröffentlicht in:Advances in medical education and practice 2019-01, Vol.10, p.627-634
Hauptverfasser: Hvolbek, Andreas Pierre, Nilsson, Philip Mørkeberg, Sanguedolce, Francesco, Lund, Lars
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Sprache:eng
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Zusammenfassung:Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons. Assessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery. In this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24-26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (≥6 video game hours/week) vs nongamers (
ISSN:1179-7258
1179-7258
DOI:10.2147/AMEP.S199323