A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator
Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons. Assessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery. In this observational study, 30 medical stude...
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Veröffentlicht in: | Advances in medical education and practice 2019-01, Vol.10, p.627-634 |
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Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | Robot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons.
Assessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery.
In this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24-26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (≥6 video game hours/week) vs nongamers ( |
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ISSN: | 1179-7258 1179-7258 |
DOI: | 10.2147/AMEP.S199323 |