RESEARCH ON CALCULATION OPTIMIZATION METHODS USED IN COMPUTER GAMES DEVELOPMENT

In the field of computer game development, there are numerous optimization methods that help to significantly reduce the number of calculations that the game system performs while playing the game. In its turn, this allows to display increasingly realistic graphics. The paper presents the performed...

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Veröffentlicht in:Informatyka, automatyka, pomiary w gospodarce i ochronie środowiska automatyka, pomiary w gospodarce i ochronie środowiska, 2023-09, Vol.13 (3), p.37-42
Hauptverfasser: Fedotova, Natali, Procenko, Maksim, Baranowa, Iryna, Waszczenko, Switłana, Dehtiarenko, Yaroslava
Format: Artikel
Sprache:eng
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Zusammenfassung:In the field of computer game development, there are numerous optimization methods that help to significantly reduce the number of calculations that the game system performs while playing the game. In its turn, this allows to display increasingly realistic graphics. The paper presents the performed analysis of general optimization methods used in the game engine Unreal Engine, such as Distance Culling, Occlusion Culling, Frustum Culling, LODs, Level Streaming, and the Nanite System. The main factors such as resource intensity, visual quality, number of objects, and scale have been determined. The research results demonstrate that properly applied optimization methods can improve game performance and reduce the computational load on the system, which is crucial both functionally and aesthetically.
ISSN:2083-0157
2391-6761
DOI:10.35784/iapgos.3828