Serious games in theology

In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a transitional phase with education, especially on two...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Hervormde teologiese studies 2019, Vol.75 (4), p.1-8
1. Verfasser: Oliver, Willem H.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a transitional phase with education, especially on two levels, namely, with the decolonisation of education and preparing education for the Fourth Industrial Revolution, it would be fitting and high time to fully implement gaming into the curricula. This article takes a look at the implementation of a serious game on an undergraduate level at a residential university. It focuses in a pragmatic way on applying the serious game on biblical languages – Greek, Hebrew and Latin – proposing that they should be presented to the student as paper behind the glass.
ISSN:0259-9422
2072-8050
2072-8050
DOI:10.4102/hts.v75i4.5465