Game-Based Learning Models And Improving Student Learning Outcomes In History Subjects

This study aims to examine the effect of the application of the game-based learning model on student learning outcomes in historical subjects. This study uses a quantitative approach with the type of experimental research. The research design uses a quasi-experimental model pretest-posttest,,  also...

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Veröffentlicht in:Jurnal Historica 2022-12, Vol.6 (2), p.162-183
Hauptverfasser: Rahmawati, Vini, Umamah, Nurul, Sumardi, Sumardi, Murtinah, Murtinah
Format: Artikel
Sprache:eng
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Zusammenfassung:This study aims to examine the effect of the application of the game-based learning model on student learning outcomes in historical subjects. This study uses a quantitative approach with the type of experimental research. The research design uses a quasi-experimental model pretest-posttest,,  also a non-equivalent control-group design. The sample consists of 66 students in classes XI IPS 4 and XI IPS 1 at SMA Negeri 1 Gambiran. Collect the data using documentation and tests. The data analysis technique uses the one-way ANOVA test and the LSD (Least Significant Different) advanced test software assisted by SPSS 22 for Windows. The results of data analysis show that, there is an effect of the application of the game-based learning model on student learning outcomes in historical subjects. The results of the one-way ANOVA test show that the probability value (sig.) in the experimental group is 0,000
ISSN:2252-4673
2964-9269
DOI:10.19184/jh.v6i2.33677