Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despi...
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Veröffentlicht in: | Journal on Interactive Systems 2025-01, Vol.16 (1), p.163-171 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups. |
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ISSN: | 2763-7719 2763-7719 |
DOI: | 10.5753/jis.2025.4785 |