Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game

This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despi...

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Veröffentlicht in:Journal on Interactive Systems 2025-01, Vol.16 (1), p.163-171
Hauptverfasser: Lins, Anthony, Correia, Walter Franklin Marques, Campos, Fábio Ferreira da Costa, Van Gisbergen, Marnix, Teixeira, João Marcelo Xavier Natário
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Sprache:eng
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Zusammenfassung:This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. A case study involved seven elderly participants. Despite some challenges in navigating the AR environment and cognitive tests, self-concept evaluations consistently demonstrated high user expectations and positive experiences with the digital artifact. This study validates the process and highlights the potential of Self-Concepts in assessing product acceptance within user groups.
ISSN:2763-7719
2763-7719
DOI:10.5753/jis.2025.4785