Crowdsourcing human common sense for quantum control

Citizen science methodologies have over the past decade been applied with great success to help solve highly complex numerical challenges. Here, we take early steps in the quantum physics arena by introducing a citizen science game, Quantum Moves 2, and compare the performance of different optimizat...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Physical review research 2021-01, Vol.3 (1), p.013057, Article 013057
Hauptverfasser: Jensen, Jesper Hasseriis Mohr, Gajdacz, Miroslav, Ahmed, Shaeema Zaman, Czarkowski, Jakub Herman, Weidner, Carrie, Rafner, Janet, Sørensen, Jens Jakob, Mølmer, Klaus, Sherson, Jacob Friis
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Citizen science methodologies have over the past decade been applied with great success to help solve highly complex numerical challenges. Here, we take early steps in the quantum physics arena by introducing a citizen science game, Quantum Moves 2, and compare the performance of different optimization methods across three different quantum optimal control problems of varying difficulty. Inside the game, players can apply a gradient-based algorithm (running locally on their device) to optimize their solutions and we find that these results perform roughly on par with the best of the tested standard optimization methods performed on a computer cluster. In addition, cluster-optimized player seeds was the only method to exhibit roughly optimal performance across all three challenges. Finally, player seeds show significant statistical advantages over random seeds in the limit of sparse sampling. This highlights the potential for crowdsourcing the solution of future quantum research problems.
ISSN:2643-1564
2643-1564
DOI:10.1103/PhysRevResearch.3.013057