Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming
In human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-making method for UCAV that considers the partially o...
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Veröffentlicht in: | Drones (Basel) 2023-03, Vol.7 (3), p.157 |
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Sprache: | eng |
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Zusammenfassung: | In human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-making method for UCAV that considers the partially observable states of Human (the adversary) is proposed, building on a game-theoretic approach. The maneuver decision-making process within the current time horizon is modeled as a game of Human and UCAV, which significantly reduces the computational complexity of the entire decision-making process. In each established game decision-making model, an improved maneuver library that contains all possible maneuvers (called the continuous maneuver library) is designed, and each of these maneuvers corresponds to a mixed strategy of the established game. In addition, the unobservable states of Human are predicted via the Nash equilibrium strategy of the previous decision-making stage. Finally, the effectiveness of the proposed method is verified by some adversarial experiments. |
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ISSN: | 2504-446X 2504-446X |
DOI: | 10.3390/drones7030157 |