Autonomous Maneuver Decision-Making of UCAV with Incomplete Information in Human-Computer Gaming

In human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-making method for UCAV that considers the partially o...

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Veröffentlicht in:Drones (Basel) 2023-03, Vol.7 (3), p.157
Hauptverfasser: Li, Shouyi, Wu, Qingxian, Du, Bin, Wang, Yuhui, Chen, Mou
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Sprache:eng
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Zusammenfassung:In human-computer gaming scenarios, the autonomous decision-making problem of an unmanned combat air vehicle (UCAV) is a complex sequential decision-making problem involving multiple decision-makers. In this paper, an autonomous maneuver decision-making method for UCAV that considers the partially observable states of Human (the adversary) is proposed, building on a game-theoretic approach. The maneuver decision-making process within the current time horizon is modeled as a game of Human and UCAV, which significantly reduces the computational complexity of the entire decision-making process. In each established game decision-making model, an improved maneuver library that contains all possible maneuvers (called the continuous maneuver library) is designed, and each of these maneuvers corresponds to a mixed strategy of the established game. In addition, the unobservable states of Human are predicted via the Nash equilibrium strategy of the previous decision-making stage. Finally, the effectiveness of the proposed method is verified by some adversarial experiments.
ISSN:2504-446X
2504-446X
DOI:10.3390/drones7030157