Location Privacy Game Mechanism Based on Generative Adversarial Networks
This paper proposes a user-centered location privacy game mechanism, which is aimed to generate corresponding protection strategies based on the LBS service quality, and reduce the calculation scale and utility loss.This mechanism is based on the Stackelberg game model.When a user requests a LBS ser...
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Veröffentlicht in: | Ji suan ji ke xue 2021-10, Vol.48 (10), p.266-271 |
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Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | chi |
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Zusammenfassung: | This paper proposes a user-centered location privacy game mechanism, which is aimed to generate corresponding protection strategies based on the LBS service quality, and reduce the calculation scale and utility loss.This mechanism is based on the Stackelberg game model.When a user requests a LBS service, he/she uses the location ambiguity mechanism to disturb his/her location and send it to the LBS server, making it difficult for the attacker to predict his/her real location.Based on part of their known background knowledge, attackers infer the protection policies of users in the anonymous area and adjust their attack methods to minimize the level of user privacy.In order to solve the problem of large scale and long time calculation by traditional mathematical methods, this paper adopts generating countermeasures network to participate in the generation of protection strategy, and reduces the utility cost as much as possible.The experimental results show that the protection mechanism has good performance in t |
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ISSN: | 1002-137X |
DOI: | 10.11896/jsjkx.200900021 |