Gamification and Advanced Technology to Enhance Motivation in Education
The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.
Gespeichert in:
Veröffentlicht in: | Informatics (Basel) 2020-06, Vol.7 (2), p.20 |
---|---|
Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field. |
---|---|
ISSN: | 2227-9709 2227-9709 |
DOI: | 10.3390/informatics7020020 |