Gamification and Advanced Technology to Enhance Motivation in Education

The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.

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Veröffentlicht in:Informatics (Basel) 2020-06, Vol.7 (2), p.20
Hauptverfasser: Molina-Carmona, Rafael, Llorens-Largo, Faraón
Format: Artikel
Sprache:eng
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Zusammenfassung:The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning. We have been fortunate to obtain a representative sample of the current research activity in this field.
ISSN:2227-9709
2227-9709
DOI:10.3390/informatics7020020