Jeu de rôle sur table 2.0 : du salon aux plateformes de streaming

One can observe since a few years diffusions in streaming of tabletop role-playing games. Streaming, as a cultural activity, stands out from the other types of online video diffusions by its high level of interaction which makes it a more complete channel of communication. Streaming particularly all...

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Veröffentlicht in:SCIENCES DU JEU 2018-11, Vol.10 (10)
Hauptverfasser: Roux, Ugo, Roques, Noémie
Format: Artikel
Sprache:eng ; fre
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Zusammenfassung:One can observe since a few years diffusions in streaming of tabletop role-playing games. Streaming, as a cultural activity, stands out from the other types of online video diffusions by its high level of interaction which makes it a more complete channel of communication. Streaming particularly allows viewers to interact between them and with the content creators also, and this, frequently in real time. In doing so, streaming extends to an audience the frameworks of participation and the planes of presence of pen-and-paper role-playing games. By integrating the viewer in the play in a more and more interactive way, streaming redefines the area of the game whose boundaries can sometimes become thin and porous with the "offgame". Finally, some tabletop role-playing game logics are frequently rethought to match with the new mediatic issues.
ISSN:2269-2657
2269-2657
DOI:10.4000/sdj.1449