Tra reale e digitale: nuove forme di narrazione nello spazio
The “locative turn” of digital communication has made the idea of “extractability” more and more up to date: for Henry Jenkins it was related to the idea that the fans would take aspects of the story with them in order to bring them back and reuse them into the spaces of their everyday life (for exa...
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Veröffentlicht in: | Letra, imagen, sonido : LIS imagen, sonido : LIS, 2019 (20), p.93-105 |
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Zusammenfassung: | The “locative turn” of digital communication has made the idea of
“extractability” more and more up to date: for Henry Jenkins it was related
to the idea that the fans would take aspects of the story with them in order
to bring them back and reuse them into the spaces of their everyday life
(for example from playgrounds to merchandising). The new possibilities
given by locative media, augmented reality technologies, etc., lead to
an increasing interaction between digital worldbuilding and everyday
experience and even to an actual overlapping of real and fictional spaces,
in a perspective that places the performance of the public at the centre. The
subject of this article is the so-called Location-Based Storytelling (or Sitespecific Mobile Storytelling), a kind of interactive narrative experience
based on applications that require the user to physically move in a space
in order to reveal narrative fragments through the use of mobile devices.
Here, in their figurative concreteness, the spaces themselves become
platforms for the development of narratives which, through digital
media stories, are inscribed within the places. The recipient interacts
with them not only mentally, but also physically, as a body within a space
that is already narrativized and set up as a narrative environment. The
article proposes a first semiotic ref lection focusing particularly on three
issues: first, the opportunities and constraints that similar projects offer
about narrative construction; secondly, the relationship between the new practices allowed (and even stimulated) by digital installations and rental
technologies and the more general (and much debated) question of urban
spatial practices. Finally, the nature of the relationship between the “real”
and the digital world: speaking of augmented reality requires in fact to
specify its relationship with the “real” world, not so much ontologically but rather in semiotic terms in relation, therefore, with the construction of
meaning.
La svolta locative della comunicazione digitale ha reso sempre più attuale l’idea di “estraibilità”: se per Jenkins essa era relativa all’idea che i fan prendessero con se aspetti della storia per riportarli e riutilizzarli negli spazi della vita quotidiana (gli esempi andavano dai parchi giochi al merchandising), le nuove possibilità date dai locative media, dalle tecnologie di augmented reality ecc. spingono a una sempre maggior interazione tra worldbuilding digitale e esperienza del quotidiano se |
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ISSN: | 2545-658X 1851-8931 |