Final Report: Explore the use and impact of simulation games for teaching and learning in FBL

The project aims to explore the use of simulation games in FBL and evaluate their impact on teaching practices and student learning. Project objectives: - To identify the use of simulation games in FBL modules and evaluate the impact that simulation games have on students’ learning - To analyse stud...

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Bibliographische Detailangaben
Hauptverfasser: Baralou, Evangelia, Kourti, Isidora, Kutlu, Gizem, Aidoo, Suzzie
Format: Report
Sprache:eng
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Beschreibung
Zusammenfassung:The project aims to explore the use of simulation games in FBL and evaluate their impact on teaching practices and student learning. Project objectives: - To identify the use of simulation games in FBL modules and evaluate the impact that simulation games have on students’ learning - To analyse students’ learning experiences from using simulation games - To explore Als and team members’ teaching practices and responses to simulation games - To make recommendations to support Als and module teams in incorporating and teaching simulation games - To support the development of online modules and the revision of modules for the incorporation of simulation games in FBL
DOI:10.21954/ou.se.25226186