Anomaly Detection from Crowded Video by Convolutional Neural Network and Descriptors Algorithm: Survey
Depending on the context of interest, an anomaly is defined differently. In the case when a video event isn't expected to take place in the video, it is seen as anomaly. It can be difficult to describe uncommon events in complicated scenes, but this problem is frequently resolved by using high-...
Gespeichert in:
Veröffentlicht in: | International Journal of Online and Biomedical Engineering 2023-01, Vol.19 (7), p.4-25 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Depending on the context of interest, an anomaly is defined differently. In the case when a video event isn't expected to take place in the video, it is seen as anomaly. It can be difficult to describe uncommon events in complicated scenes, but this problem is frequently resolved by using high-dimensional features as well as descriptors. There is a difficulty in creating reliable model to be trained with these descriptors because it needs a huge number of training samples and is computationally complex. Spatiotemporal changes or trajectories are typically represented by features that are extracted. The presented work presents numerous investigations to address the issue of abnormal video detection from crowded video and its methodology. Through the use of low-level features, like global features, local features, and feature features. For the most accurate detection and identification of anomalous behavior in videos, and attempting to compare the various techniques, this work uses a more crowded and difficult dataset and require light weight for diagnosing anomalies in objects through recording and tracking movements as well as extracting features; thus, these features should be strong and differentiate objects. After reviewing previous works, this work noticed that there is more need for accuracy in video modeling and decreased time, and since attempted to work on real-time and outdoor scenes. |
---|---|
ISSN: | 2626-8493 2626-8493 |
DOI: | 10.3991/ijoe.v19i07.38871 |