Japanese experience of using video games with a historical plot as tools of memory politics
The presented research is devoted to the study of the Japanese experience in the implementation of memory policy tasks through video games. The methodology of the work is built through a combination of comparative and structural analysis. The author concludes that video games can effectively popular...
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Veröffentlicht in: | Voprosy istorii 2022-03, Vol.2022 (3-1), p.175-185 |
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Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | The presented research is devoted to the study of the Japanese experience in the implementation of memory policy tasks through video games. The methodology of the work is built through a combination of comparative and structural analysis. The author concludes that video games can effectively popularize basic symbols related to key events in national history, while increasing the motivation of some gamers to in-depth study of the memorial narrative. |
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ISSN: | 0042-8779 |
DOI: | 10.31166/VoprosyIstorii202203Statyi31 |