λ-Group Strategy-Proof Mechanisms for the Obnoxious Facility Game in Star Networks

In the obnoxious facility game, we design mechanisms that output a location of an undesirable facility based on the locations of players reported by themselves. The benefit of a player is defined to be the distance between her location and the facility. A player may try to manipulate the output of t...

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Veröffentlicht in:IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences Communications and Computer Sciences, 2019/09/01, Vol.E102.A(9), pp.1179-1186
Hauptverfasser: FUKUI, Yuhei, SHURBEVSKI, Aleksandar, NAGAMOCHI, Hiroshi
Format: Artikel
Sprache:eng
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Zusammenfassung:In the obnoxious facility game, we design mechanisms that output a location of an undesirable facility based on the locations of players reported by themselves. The benefit of a player is defined to be the distance between her location and the facility. A player may try to manipulate the output of the mechanism by strategically misreporting her location. We wish to design a λ-group strategy-proof mechanism i.e., for every group of players, at least one player in the group cannot gain strictly more than λ times her primary benefit by having the entire group change their reports simultaneously. In this paper, we design a k-candidate λ-group strategy-proof mechanism for the obnoxious facility game in the metric defined by k half lines with a common endpoint such that each candidate is a point in each of the half-lines at the same distance to the common endpoint as other candidates. Then, we show that the benefit ratio of the mechanism is at most 1+2/(k-1)λ. Finally, we prove that the bound is nearly tight.
ISSN:0916-8508
1745-1337
DOI:10.1587/transfun.E102.A.1179