λ-Group Strategy-Proof Mechanisms for the Obnoxious Facility Game in Star Networks
In the obnoxious facility game, we design mechanisms that output a location of an undesirable facility based on the locations of players reported by themselves. The benefit of a player is defined to be the distance between her location and the facility. A player may try to manipulate the output of t...
Gespeichert in:
Veröffentlicht in: | IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences Communications and Computer Sciences, 2019/09/01, Vol.E102.A(9), pp.1179-1186 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | In the obnoxious facility game, we design mechanisms that output a location of an undesirable facility based on the locations of players reported by themselves. The benefit of a player is defined to be the distance between her location and the facility. A player may try to manipulate the output of the mechanism by strategically misreporting her location. We wish to design a λ-group strategy-proof mechanism i.e., for every group of players, at least one player in the group cannot gain strictly more than λ times her primary benefit by having the entire group change their reports simultaneously. In this paper, we design a k-candidate λ-group strategy-proof mechanism for the obnoxious facility game in the metric defined by k half lines with a common endpoint such that each candidate is a point in each of the half-lines at the same distance to the common endpoint as other candidates. Then, we show that the benefit ratio of the mechanism is at most 1+2/(k-1)λ. Finally, we prove that the bound is nearly tight. |
---|---|
ISSN: | 0916-8508 1745-1337 |
DOI: | 10.1587/transfun.E102.A.1179 |