Synchronous Remote Learning with the Educational Game “StruniMa”
StruniMa is an educational mathematical game and in particular – combinatorial geometry. “Shkola” (school) is a component with which synchronous remote learning is realized. It has two main modes – classroom, in which the leader is sharing his modifications to the shown object with the students (obs...
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Veröffentlicht in: | Педагогически форум 2022, Vol.10 (1), p.41-48 |
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Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | StruniMa is an educational mathematical game and in particular – combinatorial geometry. “Shkola” (school) is a component with which synchronous remote learning is realized. It has two main modes – classroom, in which the leader is sharing his modifications to the shown object with the students (observers) and competition where the leader becomes a quaestor and the students – competitors. |
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ISSN: | 1314-7986 1314-7986 |
DOI: | 10.15547/PF.2022.005 |