Synchronous Remote Learning with the Educational Game “StruniMa”

StruniMa is an educational mathematical game and in particular – combinatorial geometry. “Shkola” (school) is a component with which synchronous remote learning is realized. It has two main modes – classroom, in which the leader is sharing his modifications to the shown object with the students (obs...

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Veröffentlicht in:Педагогически форум 2022, Vol.10 (1), p.41-48
1. Verfasser: Valkov, Mladen
Format: Artikel
Sprache:eng
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Zusammenfassung:StruniMa is an educational mathematical game and in particular – combinatorial geometry. “Shkola” (school) is a component with which synchronous remote learning is realized. It has two main modes – classroom, in which the leader is sharing his modifications to the shown object with the students (observers) and competition where the leader becomes a quaestor and the students – competitors.
ISSN:1314-7986
1314-7986
DOI:10.15547/PF.2022.005