Ecocritical Agency in I Was a Teenage Exocolonist

In this article, I offer an ecocritical approach to video games that can help analyze how game designers can use choice-based game mechanics to offer audiences a way to confront humanity's role in the climate crisis. I Was a Teenage Exocolonist seamlessly integrates gameplay and narrative to he...

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Veröffentlicht in:Games and culture 2023-10
1. Verfasser: Freye, Sarah
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
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Zusammenfassung:In this article, I offer an ecocritical approach to video games that can help analyze how game designers can use choice-based game mechanics to offer audiences a way to confront humanity's role in the climate crisis. I Was a Teenage Exocolonist seamlessly integrates gameplay and narrative to help players cultivate new understandings about the anthropocene: “It takes little effort to render a planet inhospitable, but significant dedication to restore it” (Exocolonist, Age 13).
ISSN:1555-4120
1555-4139
DOI:10.1177/15554120231209804