Performative Inquiry and the Sublime in Escape from Woomera
In the realm of documentary, educational, and serious games, it is common to hear the implication that games about real-world (as opposed to fantastic) subjects engage players in real scenarios, environments, or subjectivities. But what does it mean to be a participant, specifically an enactor, with...
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Veröffentlicht in: | Games and culture 2013-09, Vol.8 (5), p.354-367 |
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Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | In the realm of documentary, educational, and serious games, it is common to hear the implication that games about real-world (as opposed to fantastic) subjects engage players in real scenarios, environments, or subjectivities. But what does it mean to be a participant, specifically an enactor, within a designed experience such as a video game? Drawing from performance and documentary theory, this research examines the function of enactment in video game experiences, particularly in documentary video games. It presents an analysis of Escape from Woomera, which enables an experience-centered performative inquiry within a recreated environment. I will argue such experiences are best understood as constituting a documentary third space, in which a past experience, read through the body, is vivified. |
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ISSN: | 1555-4120 1555-4139 |
DOI: | 10.1177/1555412013493134 |