Fundamentals for a Turing Test of Virtual Reality

Alan Turing developed the imitation game – the Turing Test – in which an interrogator is tasked with discriminating and identifying two subjects by asking a series of questions. Based on subject feedback, the challenge to the interrogator is to correctly identify those subjects. Applying this concep...

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Veröffentlicht in:Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2016-09, Vol.60 (1), p.2113-2117
Hauptverfasser: Renshaw, Tyler J., Sonnenfeld, Nathan A., Meyers, Matthew D.
Format: Artikel
Sprache:eng
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Zusammenfassung:Alan Turing developed the imitation game – the Turing Test – in which an interrogator is tasked with discriminating and identifying two subjects by asking a series of questions. Based on subject feedback, the challenge to the interrogator is to correctly identify those subjects. Applying this concept to the discrimination of reality from virtual reality is essential as simulation technology progresses toward a virtual era, in which we experience equal and greater presence in virtuality than reality. It is important to explore the conceptual and theoretical underpinnings of the Turing Test in order to avoid possible issues when adapting the test for virtual reality. This requires an understanding of how users judge virtual and real environments, and how these environments influence their judgement. Turing-type tests, the constructs of reality judgement and presence, and measurement methods for each are explored. Following this brief review, the researchers contribute a theoretical foundation for future development of a Turing-type test for virtual reality, based on the universal experience of the mundane.
ISSN:2169-5067
1071-1813
2169-5067
DOI:10.1177/1541931213601478