GamePAB: A Game-Based Performance Assessment Battery Application
As research into the use of games as a substitute for more expensive virtual reality trainers increases, the need for trainers to identify deficiencies in a user's basic ability with game operations becomes apparent. This work details the implementation of a toolkit that can be used to determin...
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Veröffentlicht in: | Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2008-09, Vol.52 (19), p.1570-1573 |
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Hauptverfasser: | , , , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | As research into the use of games as a substitute for more expensive virtual reality trainers increases, the need for trainers to identify deficiencies in a user's basic ability with game operations becomes apparent. This work details the implementation of a toolkit that can be used to determine deficiencies a player might have during the operation of a first-person shooter style game. It achieves this by looking at a player's efficiency at performing tasks fundamental to a game-based trainer: maneuvering around an environment using a keyboard and their use of the mouse to look at and interact with a moving object. Based on the generated results, it can then be determined by a trainer what, if any, further work will be needed to address user deficiencies in order to make an actual training exercise more valuable. |
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ISSN: | 1541-9312 1071-1813 2169-5067 |
DOI: | 10.1177/154193120805201956 |