Abstract IA15: Mobile virtual human health care guides for young adult childhood cancer survivors

Since the mid-1990s, a significant scientific literature has evolved regarding the mental/physical health outcomes from the use of what we now refer to as Clinical Virtual Reality (VR). While the preponderance of clinical work with VR has focused on building immersive virtual worlds for treating anx...

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Veröffentlicht in:Cancer epidemiology, biomarkers & prevention biomarkers & prevention, 2020-09, Vol.29 (9_Supplement), p.IA15-IA15
Hauptverfasser: Rizzo, Skip, Spruijt-Metz, Donna, Hartholt, Arno, Swartout, Bill, de la Haye, Kayla, Milam, Joel, Freyer, David, Miller, Kimberly, Ritt-Olson, Anamara, Schepens-Niemiec, Stacy, Wu, Shinyi, Jordan-Marsh, Maryalice, Hwang, Amie, Samek, Anya, Wixon, Dennis, Tolomiczenko, George, Hayashida, Kenneth, Gotsis, Marientina, Schneider, Stefan, Samek, Swaroop, Bar-Cohen, Yaniv
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Sprache:eng
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Zusammenfassung:Since the mid-1990s, a significant scientific literature has evolved regarding the mental/physical health outcomes from the use of what we now refer to as Clinical Virtual Reality (VR). While the preponderance of clinical work with VR has focused on building immersive virtual worlds for treating anxiety disorders with exposure therapy, providing distracting immersive experiences for acute pain management, and supporting physical rehabilitation with game-based interactive content, there are other emerging areas that have extended the impact of VR in healthcare. One such area involves the recent technological advances that have led to the evolution of intelligent virtual human (VH) agents. VH representations can now be designed to perceive and act in a 3D virtual world, engage in face-to-face spoken dialogues with real users, and in some cases, can exhibit human-like emotional reactions. We have reported positive outcomes from studies using VHs in the role of virtual patients for training novice clinicians, as job interview/social skill trainers for persons on the autism spectrum, and as online health care support agents with university students and military veterans. The computational capacity now exists to deliver similar VH interactions by way of mobile device technology. This capability can support the “anywhere/anytime” availability of VH characters as agents for engaging users with clinical care information and could provide opportunities for improving access to care and emotional support for childhood cancer survivors (CCS). With a survivorship rate of over 83%, CCS are living longer, with estimates indicating that there will be over 500,000 CCS in the United States by 2020. However, CCS are at high risk for late effects of treatment, including recurring or secondary cancers, unhealthy lifestyle, disengagement from care, and the lack of the social support that has been shown to be vital for health and well-being. The majority of CCS will have at least one chronic condition by age 40. Moreover, existing initiatives to serve the needs of CCS have had limited success as these populations can be hard to reach and difficult to engage. We conducted two preliminary studies to inform development and evaluate the usefulness of a mobile app that included VH interaction and guidance to help CCS navigate survivorship and maintain health. In Study 1, two rounds of focus group interviews were conducted with 15 CCS aged 13-30 years. In Study 2, a pilot VH-driven app
ISSN:1055-9965
1538-7755
DOI:10.1158/1538-7755.MODPOP19-IA15