Ray/Ribbon Intersections

We present a new ray tracing primitive---a curved ribbon, which is embedded inside a ruled surface. We describe two such surfaces. Ribbons inside doubly ruled bilinear patches can be intersected by solving a quadratic equation. We also consider a singly ruled surface with a directrix defined by a qu...

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Veröffentlicht in:Proceedings of the ACM on computer graphics and interactive techniques 2022-07, Vol.5 (3), p.1-22
1. Verfasser: Reshetov, Alexander
Format: Artikel
Sprache:eng
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Zusammenfassung:We present a new ray tracing primitive---a curved ribbon, which is embedded inside a ruled surface. We describe two such surfaces. Ribbons inside doubly ruled bilinear patches can be intersected by solving a quadratic equation. We also consider a singly ruled surface with a directrix defined by a quadratic Bézier curve and a generator---by two linearly interpolated bitangent vectors. Intersecting such a surface requires solving a cubic equation, but it provides more fine-tuned control of the ribbon shape. These two primitives are smooth, composable, and allow fast non-iterative intersections. These are the first primitives that possess all such properties simultaneously.
ISSN:2577-6193
2577-6193
DOI:10.1145/3543862