First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places

We present and explore the fruitfulness of “first-person cinematographic videogames,” a game model we have devised for the promotion of cultural, environmental, and territorial heritage. To support and foster the development of these type of games, we have developed a Web-based user-friendly authori...

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Veröffentlicht in:Journal on computing and cultural heritage 2021-06, Vol.14 (2), p.1-29
Hauptverfasser: BlečIć, Ivan, Cuccu, Sara, Fanni, Filippo Andrea, Frau, Vittoria, Macis, Riccardo, Saiu, Valeria, Senis, Martina, Spano, Lucio Davide, Tola, Alessandro
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Sprache:eng
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Zusammenfassung:We present and explore the fruitfulness of “first-person cinematographic videogames,” a game model we have devised for the promotion of cultural, environmental, and territorial heritage. To support and foster the development of these type of games, we have developed a Web-based user-friendly authoring environment, extensively presented in the article. While employing standard first-person point-and-click game mechanics, the game model's distinctive feature is that the game environment is not based on a digital reconstruction (3D model) of the real-world settings but on cinematographic techniques combining videos and photos of existing places, integrating videoclips of mostly practical effects to obtain the interactivity typical of the first-person point-and-click adventure games. Our goal with such a game model is to mobilise mechanisms of engendering affection for real-world places when they become settings of the game world, arousing in the player forms of affection, attachment, and desire to visit them.
ISSN:1556-4673
1556-4711
DOI:10.1145/3446977