HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center

It has been shown that digital games can help people, especially young people, get the most from cultural heritage. Successful usage of these games includes teaching and learning, as well as virtual reality tools used to simulate historical sites and events. They have also been shown to be a powerfu...

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Veröffentlicht in:Journal on computing and cultural heritage 2021-06, Vol.14 (2), p.1-16
Hauptverfasser: Fontanella, F., Molinara, M., Gallozzi, A., Cigola, M., Senatore, L. J., Florio, R., Clini, P., D’amico, F. Celis
Format: Artikel
Sprache:eng
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Zusammenfassung:It has been shown that digital games can help people, especially young people, get the most from cultural heritage. Successful usage of these games includes teaching and learning, as well as virtual reality tools used to simulate historical sites and events. They have also been shown to be a powerful and effective tool to make cultural heritage more attractive, especially for those sites that are less known and visited. In this article, we present HeGO, a digital platform for cultural heritage. It allows photos from cultural sites taken by simple users to be sent and stored on a web server. Then the collected photos can be used for an accurate 3D reconstruction of the site of interest. The HeGO platform can be used to implement a social media game, where players get a score for each photo they take and send to the HeGO web server. We also present the case study of the Atina historical center, where we simulated the usage of the HeGO platform for the 3D reconstruction of portions of the urban fabric of its historical center. The results obtained showed that the HeGO platform obtains good 3D reconstructions, whose quality is comparable with those of the more expensive laser scanner technique.
ISSN:1556-4673
1556-4711
DOI:10.1145/3431926