Sub-triangle opacity masks for faster ray tracing of transparent objects
We propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft® DirectX® or Vulkan® ray tracing extensions. Pre-computed bit masks are used to quickly determine fully transparent and fully opaque regions of triangles there...
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Veröffentlicht in: | Proceedings of the ACM on computer graphics and interactive techniques 2020-08, Vol.3 (2), p.1-12, Article 18 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | We propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft® DirectX® or Vulkan® ray tracing extensions. Pre-computed bit masks are used to quickly determine fully transparent and fully opaque regions of triangles thereby skipping the more expensive alpha-test operation. These bit masks allow us to skip up to 86% of all transparency tests, yielding up to 40% speed up in a proof-of-concept DirectX® software only implementation. |
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ISSN: | 2577-6193 2577-6193 |
DOI: | 10.1145/3406180 |