Register optimizations for stencils on GPUs
The recent advent of compute-intensive GPU architecture has allowed application developers to explore high-order 3D stencils for better computational accuracy. A common optimization strategy for such stencils is to expose sufficient data reuse by means such as loop unrolling, with the expectation of...
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Veröffentlicht in: | SIGPLAN notices 2018-01, Vol.53 (1), p.168-182 |
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Format: | Artikel |
Sprache: | eng |
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Zusammenfassung: | The recent advent of compute-intensive GPU architecture has allowed application developers to explore high-order 3D stencils for better computational accuracy. A common optimization strategy for such stencils is to expose sufficient data reuse by means such as loop unrolling, with the expectation of register-level reuse. However, the resulting code is often highly constrained by register pressure. While current state-of-the-art register allocators are satisfactory for most applications, they are unable to effectively manage register pressure for such complex high-order stencils, resulting in sub-optimal code with a large number of register spills. In this paper, we develop a statement reordering framework that models stencil computations as a DAG of trees with shared leaves, and adapts an optimal scheduling algorithm for minimizing register usage for expression trees. The effectiveness of the approach is demonstrated through experimental results on a range of stencils extracted from application codes. |
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ISSN: | 0362-1340 1558-1160 |
DOI: | 10.1145/3200691.3178500 |