The Design and Evolution of Disney’s Hyperion Renderer

Walt Disney Animation Studios has transitioned to path-traced global illumination as part of a progression of brute-force physically based rendering in the name of artist efficiency. To achieve this without compromising our geometric or shading complexity, we built our Hyperion renderer based on a n...

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Veröffentlicht in:ACM transactions on graphics 2018-08, Vol.37 (3), p.1-22
Hauptverfasser: Burley, Brent, Adler, David, Chiang, Matt Jen-Yuan, Driskill, Hank, Habel, Ralf, Kelly, Patrick, Kutz, Peter, Li, Yining Karl, Teece, Daniel
Format: Artikel
Sprache:eng
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Zusammenfassung:Walt Disney Animation Studios has transitioned to path-traced global illumination as part of a progression of brute-force physically based rendering in the name of artist efficiency. To achieve this without compromising our geometric or shading complexity, we built our Hyperion renderer based on a novel architecture that extracts traversal and shading coherence from large, sorted ray batches. In this article, we describe our architecture and discuss our design decisions. We also explain how we are able to provide artistic control in a physically based renderer, and we demonstrate through case studies how we have benefited from having a proprietary renderer that can evolve with production needs.
ISSN:0730-0301
1557-7368
DOI:10.1145/3182159