An Evaluation of Gamesourced Data for Human Pose Estimation
Gamesourcing has emerged as an approach for rapidly acquiring labeled data for learning-based, computer vision recognition algorithms. In this article, we present an approach for using RGB-D sensors to acquire annotated training data for human pose estimation from 2D images. Unlike other gamesourcin...
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Veröffentlicht in: | ACM transactions on intelligent systems and technology 2015-05, Vol.6 (2), p.1-16 |
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Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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Zusammenfassung: | Gamesourcing has emerged as an approach for rapidly acquiring labeled data for learning-based, computer vision recognition algorithms. In this article, we present an approach for using RGB-D sensors to acquire annotated training data for human pose estimation from 2D images. Unlike other gamesourcing approaches, our method does not require a specific game, but runs alongside any gesture-based game using RGB-D sensors. The automatically generated datasets resulting from this approach contain joint estimates within a few pixel units of manually labeled data, and a gamesourced dataset created using a relatively small number of players, games, and locations performs as well as large-scale, manually annotated datasets when used as training data with recent learning-based human pose estimation methods for 2D images. |
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ISSN: | 2157-6904 2157-6912 |
DOI: | 10.1145/2629465 |