Teaching students java bytecode using lego mindstorms robots

Assbly language is a valuable subject to teach, yet one of the most underappreciated by students. Students do not see the need for assbly language and they get through it as quickly as possible. Given the time in a computer organization course to teach assbly language, assignments -- either quick-an...

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Veröffentlicht in:SIGCSE 2007 : proceedings of the Thirty-Eighth SIGCSE Technical Symposium on Computer Science Education : March 7-10, 2007, Covington, Kentucky, USA 2007, Covington, Kentucky, USA, 2007-03, Vol.39 (1), p.170-174
Hauptverfasser: Jipping, Michael J., Calka, Cameron, O'Neill, Brian, Padilla, Christopher R.
Format: Artikel
Sprache:eng
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Zusammenfassung:Assbly language is a valuable subject to teach, yet one of the most underappreciated by students. Students do not see the need for assbly language and they get through it as quickly as possible. Given the time in a computer organization course to teach assbly language, assignments -- either quick-and-easy ones or those contrived-to-teach-a-point -- contribute to this attitude of malaise. This paper documents a project to inject some fun into the teaching of assbly language. First, we switch the language to Java bytecode. Second, we use unique assignments to use Java bytecode with Lego Mindstorms robotics.
ISSN:0097-8418
DOI:10.1145/1227504.1227371