Using wavelets to synthesize stochastic-based sounds for immersive virtual environments
Stochastic, or nonpitched, sounds fill our real-world environment. Humans almost continuously hear stochastic sounds, such as wind, rain, motor sounds, and different types of impact sounds. Because of their prevalence in real-world environments, it is important to include these types of sounds for r...
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Veröffentlicht in: | ACM transactions on applied perception 2005-10, Vol.2 (4), p.521-528 |
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Hauptverfasser: | , |
Format: | Artikel |
Sprache: | eng |
Online-Zugang: | Volltext |
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