Using wavelets to synthesize stochastic-based sounds for immersive virtual environments

Stochastic, or nonpitched, sounds fill our real-world environment. Humans almost continuously hear stochastic sounds, such as wind, rain, motor sounds, and different types of impact sounds. Because of their prevalence in real-world environments, it is important to include these types of sounds for r...

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Veröffentlicht in:ACM transactions on applied perception 2005-10, Vol.2 (4), p.521-528
Hauptverfasser: Miner, Nadine E., Caudell, Thomas P.
Format: Artikel
Sprache:eng
Online-Zugang:Volltext
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