Using wavelets to synthesize stochastic-based sounds for immersive virtual environments

Stochastic, or nonpitched, sounds fill our real-world environment. Humans almost continuously hear stochastic sounds, such as wind, rain, motor sounds, and different types of impact sounds. Because of their prevalence in real-world environments, it is important to include these types of sounds for r...

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Veröffentlicht in:ACM transactions on applied perception 2005-10, Vol.2 (4), p.521-528
Hauptverfasser: Miner, Nadine E., Caudell, Thomas P.
Format: Artikel
Sprache:eng
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Zusammenfassung:Stochastic, or nonpitched, sounds fill our real-world environment. Humans almost continuously hear stochastic sounds, such as wind, rain, motor sounds, and different types of impact sounds. Because of their prevalence in real-world environments, it is important to include these types of sounds for realistic virtual environment simulations. This paper describes a synthesis approach that uses wavelets for modeling stochastic-based sounds. Parameterizations of the wavelet models yield a variety of related sounds from a small set of models. The result is dynamic sound models that can change according to changes in the virtual environment. This paper contains a description of the sound synthesis process, several developed models, and the on-going perceptual experiments for validating the sound synthesis veracity. The developed models and results demonstrate proof of the concept and illustrate the potential of this approach.
ISSN:1544-3558
1544-3965
DOI:10.1145/1101530.1101552