Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while st...

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Veröffentlicht in:Computer graphics forum 2000-09, Vol.19 (3), p.11-19
Hauptverfasser: Monzani, Jean-Sébastien, Baerlocher, Paolo, Boulic, Ronan, Thalmann, Daniel
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Sprache:eng
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Zusammenfassung:In this paper, we present a new method for solving the Motion Retargeting Problem, by using an intermediate skeleton. This allows us to convert movements between hierarchically and geometrically different characters. An Inverse Kinematics engine is then used to enforce Cartesian constraints while staying as close as possible to the captured motion.
ISSN:0167-7055
1467-8659
DOI:10.1111/1467-8659.00393