Modeling and Rendering Escher-Like Impossible Scenes
Inspired by the drawings of “impossible” objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of their work. Using this theory, we show how impossible three‐dimensional scenes may be modeled and rendered synthetically.
Gespeichert in:
Veröffentlicht in: | Computer graphics forum 1999-06, Vol.18 (2), p.173-179 |
---|---|
Hauptverfasser: | , , |
Format: | Artikel |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
Zusammenfassung: | Inspired by the drawings of “impossible” objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of their work. Using this theory, we show how impossible three‐dimensional scenes may be modeled and rendered synthetically. |
---|---|
ISSN: | 0167-7055 1467-8659 |
DOI: | 10.1111/1467-8659.00367 |