Modeling and Rendering Escher-Like Impossible Scenes

Inspired by the drawings of “impossible” objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of their work. Using this theory, we show how impossible three‐dimensional scenes may be modeled and rendered synthetically.

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computer graphics forum 1999-06, Vol.18 (2), p.173-179
Hauptverfasser: Savransky, Guillermo, Dimerman, Dan, Gotsman, Craig
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Inspired by the drawings of “impossible” objects by artists such as M.C. Escher, we describe a mathematical theory which captures some of the underlying principles of their work. Using this theory, we show how impossible three‐dimensional scenes may be modeled and rendered synthetically.
ISSN:0167-7055
1467-8659
DOI:10.1111/1467-8659.00367